Projects:
Megagame Design -
See More:
It's a little hard to explain... What is a megagame? I recommend checking out the resources at Megagame Assembly. If you want a slightly more fun introduction, check out this video by SU&SD which follows a full day game of 'Watch the Skies.'This video is responsible for kicking off a lot of interest in the hobby which has been around now for over ten years in its current form!
In short?
A Megagame is a full day event where a bunch of organisers, 'The Control and Facilitation Team' run a massive, custom game for upwards of forty players.What do I do?
I am a game designer who writes and develops these experiences! In addition to creating the games themselves I also regularly act as the 'Showrunner' who is kind of like the master of ceremonies for the day's event. I have facilitated double digits numbers of games at this point, show run a few of those, and run & produced two of my own games. This is in addition to design work on existing games to make them more palatable to the NSW/ACT Megagame player community. I am the leader for ACTMG (ACT Megagamers) who is one chapter of a world wide group of organisers. We collaborate often with Sydney Megagamers and Melbourne Megagamers. In 2025 I travelled to Sydney to help run an educational megagame in collaboration with the Powerhouse museum for a group of highschool students learning about space.
What is it really like?
Check this out - One of the members of Sydney Megagamers produced a documentary that followed the full day of their run of 'The Generalissimo is Dead' -The Generalissimo is Dead - Sydney Megagamers. All Movie Credit to; Genji
If you look carefully you'll see me running the committee and wearing a Ushenka hat... We also ran this game again in 2024 at the ANU, which helped us kick off ACTMG and the megagames now being run through the ANU Boardgame Society.
So what is next?
I'm in the process of finalising the assets for 'Fault; Arclight City' - a game that I designed and ran in 2025. I want to make it available for others to run. I am also working on a couple of, as of yet undisclosed megagames, which I am hoping to bring to a venue by the end of 2026.Game Development & Technical Art -
See More:
Freelance Work
I am a senior technical and performance animator and I do, for my day job, a lot of contract work that requires knowledge across a number of disciplines. A lot of this work is for studios, with whom I have signed NDAs and cannot disclose the nature of the work here. My primary work has been in game engine pre-production for cinematics and cutscene animation on games mostly for AA and AAA projects.Madmax Furiosa
I worked in Unreal Engine with the Stunt Unit on this film. I worked remotely with both the motion capture studio in Brisbane and the second unit filming in Hay, NSW. My primary responsibilities were virtual production, preproduction for all of the action scenes. Laying out digital action shots for spectacle and safety.
Hired Steel
This is a community fan project for the IP; Battletech. I came on board to help the German based team port to Unreal Engine and stayed on to help with preproduction, layout, technical art and animation. Episode 4 is the first fully rendered in a game engine (Unreal) and the premier ended up being adopted and co-streamed by Piranha games, the official IP holders for the MechWarrior video game franchise.
Studio Work
Lately a lot of my work has been the production of Asset Packs for sale on various marketplaces, or service work for various studios. My most recent release was 'Cyber' a cyber punk asset pack with a demo scene for which I was the lead artist and lead technical supervisor on a team of around three to four people. It is available to purchase on FAB.
Small Games
I like to tinker with small games, particularly on the Panic Playdate as you can write the SDK in C. I contribute to game jams when I can but I'm a big fan of slow boil projects that 'get things right.' Pictured are 'Eyestrain' for Playdate on the right, and 'A Prickly Affair' which was done for a game jam with the Melbourne Game Creatives a few years ago.
Unreal Communities Canberra Chapter
In my day job, I work frequently with Unreal Engine on various game and movie projects for the outsourcing studio 'Upsurge Industries.'
This has made me quite capable in that environment and combined with my background in instruction and teaching, it became natural that I should start an interest group.
Unreal Capital
This is a discord and meetup community group that I started before becoming the official UE Communities Chapter head. We've run a few cool meetups both online and in person and I'm keen to see more happen in the future!